Experience
I’m a software developer who takes a key technical role from product discovery and prototyping through deployment and ongoing operation. I draw on my background in digital design and communication to build products that meet the needs of both users and stakeholders.
Career highlights
- 1M+
- annual users reached
- 50+
- applications & installations developed
Product & engineering
Developer
at No Parking ProductionCurrent- Product delivery. Build user-facing digital exhibition systems across Scandinavia, designed for reliable, unattended operation in venues serving hundreds of thousands of yearly visitors.
- Technical ownership. Take projects from proposals and prototypes through launch and ongoing maintenance, working across web, distributed systems, physical computing, and generative AI.
Developer & Interaction Designer
at Kattegatcentret- Product leadership. Key contributer to design and sole developer of more than 30 visitor and staff facing applications, coordinating cross-disciplinary teams and stakeholders.
- Research & iteration. Led UX research and built visitor-data collection and reporting workflows with Python, the Epinion API, and Power BI to inform improvements and reduce manual reporting.
Co-founder, UX Researcher & Audio Engineer
at Aarhus Urban Legends- Product ownership. Co-founded a company producing interactive audio experiences and led UX research and technical delivery for the audio walk Mød Mig i Mørket.
- Launch. Launched at Aarhus Festuge, reaching more than 1,000 users in its opening week.
Additional experience
Guest Lecturer
Lectured on interactive audio and physical-digital product development at Aarhus University, VIA University College, and the Academy for Talented Youth.
Freelance Radio Producer & Sound Designer
Produced radio, podcasts, audio walks, and sound installations for clients including DR, DSB, and Kontrafej.
Education
Focused on interactive digital technologies and their cultural, social, and aesthetic contexts. The programme connected critical analysis with practical design and development of digital products, services, and interactions. My thesis explored the design and production of interactive audio experiences.
Studied how aesthetic expression and cultural practices shape society, combining theory and analysis with research methods and practical inquiry. This built a foundation for understanding audience, meaning, and cultural context.
With supplementary studies at the University of Copenhagen in 2017–2018.- View certificate
Full Stack Open